Files
projet_gestion_commande/backend/gestion/handlers/points.go
T
2026-06-09 19:57:19 +02:00

183 lines
5.0 KiB
Go

package handlers
import (
"gestion/db"
"gestion/models"
"gestion/utils"
"net/http"
"strings"
"github.com/gin-gonic/gin"
)
// GetMyPointsRewards retourne les points et les récompenses disponibles du client connecté.
// La récompense est globale : son seuil s'applique indépendamment à chaque pool.
func GetMyPointsRewards(c *gin.Context) {
username := c.GetString("username")
if username == "" {
c.JSON(http.StatusUnauthorized, gin.H{"error": "Non authentifié"})
return
}
database := c.MustGet("database").(*db.Database)
settings, err := database.GetSettings()
if err != nil {
utils.ServerErr(c, "Erreur lecture paramètres", err)
return
}
if !settings.PointsEnabled || len(settings.PointsPools) == 0 {
c.JSON(http.StatusOK, gin.H{"enabled": false, "pools": []gin.H{}, "reward": nil})
return
}
pointsExtra, pointsRedeemed, err := database.GetClientPointsAndRewards(username)
if err != nil {
utils.ServerErr(c, "Erreur lecture points", err)
return
}
reward := settings.PointsReward
type PoolInfo struct {
Key string `json:"key"`
Name string `json:"name"`
Points int `json:"points"`
RewardsEarned int `json:"rewards_earned"`
RewardsClaimed int `json:"rewards_claimed"`
RewardsAvailable int `json:"rewards_available"`
EligibleConfigs []models.RewardCategoryConfig `json:"eligible_configs"`
}
pools := make([]PoolInfo, 0, len(settings.PointsPools))
for _, pool := range settings.PointsPools {
pts := pointsExtra[pool.Key]
redeemed := pointsRedeemed[pool.Key]
var earned, available int
if reward != nil && reward.Threshold > 0 {
earned = pts / reward.Threshold
available = earned - redeemed
if available < 0 {
available = 0
}
}
// Filtrer les category_configs aux seules catégories du pool
poolCats := make(map[string]bool, len(pool.Categories))
for _, c := range pool.Categories {
poolCats[c] = true
}
eligibleConfigs := make([]models.RewardCategoryConfig, 0)
if reward != nil {
for _, cfg := range reward.CategoryConfigs {
if poolCats[cfg.Category] {
eligibleConfigs = append(eligibleConfigs, cfg)
}
}
}
pools = append(pools, PoolInfo{
Key: pool.Key,
Name: pool.Name,
Points: pts,
RewardsEarned: earned,
RewardsClaimed: redeemed,
RewardsAvailable: available,
EligibleConfigs: eligibleConfigs,
})
}
// Retourner la récompense sans category_configs (les configs sont par pool)
var rewardMeta gin.H
if reward != nil {
rewardMeta = gin.H{
"threshold": reward.Threshold,
"type": reward.Type,
"description": reward.Description,
}
}
c.JSON(http.StatusOK, gin.H{"enabled": true, "pools": pools, "reward": rewardMeta})
}
// ClaimMyReward réclame une récompense sur un pool donné si le client a atteint le seuil.
func ClaimMyReward(c *gin.Context) {
username := c.GetString("username")
if username == "" {
c.JSON(http.StatusUnauthorized, gin.H{"error": "Non authentifié"})
return
}
var req struct {
PoolKey string `json:"pool_key" binding:"required"`
}
if err := c.ShouldBindJSON(&req); err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": "pool_key requis"})
return
}
database := c.MustGet("database").(*db.Database)
settings, err := database.GetSettings()
if err != nil {
utils.ServerErr(c, "Erreur lecture paramètres", err)
return
}
if !settings.PointsEnabled {
c.JSON(http.StatusForbidden, gin.H{"error": "Système de points désactivé"})
return
}
reward := settings.PointsReward
if reward == nil || reward.Threshold <= 0 {
c.JSON(http.StatusBadRequest, gin.H{"error": "Aucune récompense configurée"})
return
}
// Vérifier que le pool existe
poolExists := false
for _, p := range settings.PointsPools {
if p.Key == req.PoolKey {
poolExists = true
break
}
}
if !poolExists {
c.JSON(http.StatusBadRequest, gin.H{"error": "Pool introuvable"})
return
}
remaining, err := database.ClaimPoolReward(username, req.PoolKey, reward.Threshold)
if err != nil {
if strings.Contains(err.Error(), "pas de récompense disponible") {
c.JSON(http.StatusConflict, gin.H{"error": "Pas assez de points pour réclamer une récompense"})
return
}
utils.ServerErr(c, "Erreur réclamation récompense", err)
return
}
c.JSON(http.StatusOK, gin.H{
"success": true,
"description": reward.Description,
"remaining_rewards": remaining,
})
}
// AdminResetClientRedeemed remet à zéro les récompenses réclamées d'un client (admin).
func AdminResetClientRedeemed(c *gin.Context) {
username := c.Param("username")
poolKey := c.Query("pool_key")
database := c.MustGet("database").(*db.Database)
if err := database.ResetClientRedeemed(username, poolKey); err != nil {
utils.ServerErr(c, "Erreur reset récompenses", err)
return
}
c.JSON(http.StatusOK, gin.H{"success": true})
}